DOI: https://doi.org/10.56773/pjer.v3i2

Published: 2026-01-31

The Use of Game-Based Learning Models with Mystery Word Games to Improve Learning Outcomes of 5th Grade Elementary School Students

Nora Fatikha Asyrofia, Ismi Rahmatus Salisa, Anggitia Cempaka Putri, Rohmatul Hasana, Laura Adhi Pramadhika Branigan, Prihatin Sulistyowati
DOI : https://doi.org/10.56773/pjer.v3i2.108 || Abstract Views: 65 || File Views: 79

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Improving Student Learning Outcomes through the REACT (Relating, Experiencing, Applying, Cooperating, Transfering) Model Based on the Squid Game

Riesma Dwi Mayanti, Dyah Triwahyuningtyas, Melati Sukma Sekar Waluyo, Milenia Nanda Katika, Hestiqoma Maulida
DOI : https://doi.org/10.56773/pjer.v3i2.107 || Abstract Views: 55 || File Views: 73

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Efforts to Improve Early Mathematics Skills Through Smart Puzzle Among Children in Group A

Siti Ma Rifatul Munawaroh, Rina Syafrida, Ine Nirmala
DOI : https://doi.org/10.56773/pjer.v3i2.115 || Abstract Views: 29 || File Views: 23

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