DOI: https://doi.org/10.56773/pjer.v3i2
Published: 2026-01-31
Original Research
The Use of Game-Based Learning Models with Mystery Word Games to Improve Learning Outcomes of 5th Grade Elementary School Students
DOI : https://doi.org/10.56773/pjer.v3i2.108 || Abstract Views: 65 || File Views: 791-10
The Effect of Screen Time on Learning Concentration of Children Aged 5–6 Years in Jatireja Village, East Cikarang District
DOI : https://doi.org/10.56773/pjer.v3i2.106 || Abstract Views: 99 || File Views: 13911-17
Improving Student Learning Outcomes through the REACT (Relating, Experiencing, Applying, Cooperating, Transfering) Model Based on the Squid Game
DOI : https://doi.org/10.56773/pjer.v3i2.107 || Abstract Views: 55 || File Views: 7318-24
The Relationship Between Father Involvement in Parenting and Resilience of Children Aged 5-6 Years in Sukamanah Village, Bekasi Regency
DOI : https://doi.org/10.56773/pjer.v3i2.109 || Abstract Views: 58 || File Views: 5325-33
Efforts to Improve Early Mathematics Skills Through Smart Puzzle Among Children in Group A
DOI : https://doi.org/10.56773/pjer.v3i2.115 || Abstract Views: 29 || File Views: 2333-45